Forums

Please or Register to create posts and topics.

iconform

Explanation of the icon banks (unit/building graphics use exactly the same format)
==================================================================================

The icons (or "buttons") are stored in maindat.war, entry #356 (summer), #357 (winter), #358 (wasteland) and #471 (swamp).
(The respective color palettes are #2,#10,#18 and #438.)

Table of contents:
1. File header format
2. Icon data header
3. Icon graphics data
4. Example

*1* File header format:

The icon file starts with an offset-table, similar to war-archives or string-tables:

(Offs.) (Len) (Explanation) (I'll refer to this as..)
$0000 1 word number of entries (icons) "nument"
$0002 1 word maximum width in pixels (46) "maxw"
$0004 1 word maximum height in pixels (38) "maxh"
$0006 8 bytes infos and offset for icon #0 (see below)
$000E 8 bytes infos and offset for icon #1 (see below)
...
6+(nument-2)*8 8 bytes infos and offset for icon #(nument-2) (see below)
6+(nument-1)*8 8 bytes infos and offset for icon #(nument-1) (see below)

The 8 bytes for each icon are structured like this:
1 byte X displacement
1 byte Y displacement
1 byte width in pixels
1 byte height in pixels
1 long offset from beginning of file to the actual icon data

*2* Icon data header:

This starts with an offset table again; these offsets are relative to the start of the icon data, and
there is one offset (word) for each vertical line. (I'll refer to the start of the icon data as "IStart"):

(Fileoffset) (Len) (explanation)
IStart + $0000 1 word offset to graphics data for line 0
IStart + $0002 1 word offset to graphics data for line 1
...
IStart + (height-1)*2 1 word offset to graphics data for line (height-1)

*3* Icon graphics data:

The actual graphics data is compressed with a variation of RLE (Run Length Encoding):
The first byte is a control byte (I'll call it "count").
If bit #6 is set in count (count AND $40 <> 0): repeat the next byte (count - $40) times
If bit #7 is set in count (count AND $80 <> 0): leave (count - $80) pixels transparent
If neither bit #6 or #7 are set: take the next (count) bytes as pixel values

"count"(binary) action to perform
00xxxxxx take the next xxxxxx bytes as pixel values
01xxxxxx repeat the next byte xxxxxx times
1yyyyyyy leave yyyyyyy pixels transparent

After the pixel values there is another control byte, and so on....

Attention: if you write a decoding routine, keep in mind that in some cases the length
of the "compressed" data is actually longer than uncompressed !

*4* Example:

Ok, let's extract the icon of a grunt (icon #3); we'll use the summer icons (entry #356).
First we need to get the information entry for this icon:
Go to file position 6+3*8 (= $1E).
Read two bytes "X -" and "Y displacement" (both 0)
Read one byte "width" ($2E = dec. 46)
Read one byte "height" ($26 = dec. 38)
Read one long "IStart" ($000018F6)

Now we know the icon has size 46 x 38. Let's decode the first line (line #0):
Go to file position (IStart + line# * 2); for line #0 this is IStart ($18F6)
Read one word "dataoffset" ($004C)
Go to file position (IStart + dataoffset) ($1942)
Read one byte "count" ($82)
$82 has bit #7 set and #6 cleared, so this means we have to make the next 2 pixels transparent;
Preserve the value of coordinates (0,0);
Preserve the value of coordinates (1,0);
(or set them both to the background colour; depends on what you use transparent pixels for)
Read one byte "count" ($03)
$03 has neither bit #6 or #7 set, meaning the following three bytes are pixel values:
Read one byte ($EF), put color $EF to coordinates (2,0);
Read one byte ($EF), put color $EF to coordinates (3,0);
Read one byte ($63), put color $63 to coordinates (4,0);
Read one byte "count" ($45)
$45 has bit #7 cleared and #6 set, meaning that we have to repeat the next byte 5 times:
Read one byte ($65)
Put color $65 to coordinates (5,0),(6,0),(7,0),(8,0) and (9,0)
Read one byte "count" ($21)
$21 has neither bit #6 or #7 set, meaning the following $21 (dec.33) bytes are pixel values:
Read one byte ($68), put color $68 to coordinates (10,0);
Read one byte ($6B), put color $6B to coordinates (11,0);
......
Read one byte ($86), put color $86 to coordinates (42,0);
Read one byte "count" ($43)
$43 has bit #7 cleared and #6 set, meaning that we have to repeat the next byte 3 times:
Read one byte ($87)
Put color $87 to coordinates (43,0),(44,0) and (45,0)
Since the icon width is 45, we are done with line #0.
Now repeat this for lines #1 - #37;

If you find that there is something wrong with the above explanation, please let me know.

Alexander Cech <e8900070@student.tuwien.ac.at>

Thanks! Tupac Administrator