Desert tileset
Quote from TuPaC on October 31, 2020, 11:31 amThe Desert tileset was the first custom tileset created for Warcraft II, and eventually became
the most popular. Even now it is still considered to be the most complete and well done terrain
outside of Blizzard. This patch replaces the Wasteland tileset with the Desert, but if you ever
come to the conclusion that the sand is a little too bright for you, you can always rename or
delete the patch file. The only noted flaw in this conversion (from the DOS Warcraft II to the
Battle.net Edition) is the Scorpion critter's death sound, which is sampled at a lower rate than
the rest of the BNE sounds. Darn.Main tileset design and concept:
Cameron VineCactus design:
Rex SuttonVarious touchups:
WarlockScorpion critter:
Blizzard (from Warcraft I and Warcraft II Alpha),
converted by WarlockIcon set:
Warlock,
some icons by TyphoonBattle.net Edition conversion:
TyphoonRecommended links:
The Infoceptor (http://www.infoceptor.com)
Scrolls of Lore (http://sol.wctownhall.com)
The Desert tileset was the first custom tileset created for Warcraft II, and eventually became
the most popular. Even now it is still considered to be the most complete and well done terrain
outside of Blizzard. This patch replaces the Wasteland tileset with the Desert, but if you ever
come to the conclusion that the sand is a little too bright for you, you can always rename or
delete the patch file. The only noted flaw in this conversion (from the DOS Warcraft II to the
Battle.net Edition) is the Scorpion critter's death sound, which is sampled at a lower rate than
the rest of the BNE sounds. Darn.
Main tileset design and concept:
Cameron Vine
Cactus design:
Rex Sutton
Various touchups:
Warlock
Scorpion critter:
Blizzard (from Warcraft I and Warcraft II Alpha),
converted by Warlock
Icon set:
Warlock,
some icons by Typhoon
Battle.net Edition conversion:
Typhoon
Recommended links:
The Infoceptor (http://www.infoceptor.com)
Scrolls of Lore (http://sol.wctownhall.com)
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